Saturday, August 6, 2011

So. This whole Bioshock thing.

Apparently for gamers with blogs, it's imperative to have something to say about Bioshock. And why not? It's a good game-- engaging storyline, interesting NPCs, and a moral choice system that, while basic, is still challenging to consider in the context of the game. It's really creepy, though, and because of the fact that I am not desensitized to creepy stuff, I nearly shit myself in terror and cried like a baby after a few scenes. So here is my Bioshock story. Enjoy.


"All right," I thought to myself, "I've heard a lot of good things about this game. My friends have been practically begging me on hands and knees to play it, and now's as good a time as any. Let's do this."


"Wow," my brain said, "They weren't kidding. This is really creepy. Dark setting complete with things that jump out at you, clowns, corrupt evil surgeons, little girls singing songs about death, the whole she-bang."


Oh, here we go. The Little Sisters. I think I was a little prepared for this. I mean, they're little girls that need rescuing, and they're protected by these big guys that take a lot to get rid of. I think I can do this. Yes, there we are. Big Daddy down. Let's see what that Little Sister has to say.



My morality and horror are kicking in. Even the thought of someone choosing the kill option stabs a corkscrew into my big, mommy-aligned heart. If I save the girl, there's no immediate reward, but I get the satisfaction of relieving her of a terrible, murderous remainder of a childhood (if you can call it that). If I kill her, I get a huge bonus to something or other that gives me inhuman strength and power that has nearly no purpose apart from further mass murder. Gee, I wonder what I'll pick. 










And that's how I learned to deal with and play Bioshock. :D

xoxo